Portfolio

Hristo Ivanov – Programming & 3D Art
Personal portfolio & Resume

“Resume”

GAME ENGINES:
Unity, Unreal Engine, GameMaker, RPG Maker

MODELING:
Blender, Sculptris Alpha

TEXTURING:
GIMP 2, Quixel dDo, CrazyBump, Adobe Photoshop, Inkscape

PROGRAMMING:
C# (.NET 3.5-6+), C++, Java, UnityScript (Javascript), Unity Shaders (HLSL), Python, Batch Script, Solidity*

COLLABORATION TOOLS:
Trello, GitHub (Tortoise, Source Tree, Git Bash), SVN (Tortoise), Jira (by Atlassian)

PRIMARY SKILLS:
Programming and 3D Modeling (and texturing)

LANGUAGES:
Bulgarian (fluent), English (fluent)

WORK EXPERIENCE:

Working as tools and systems developer at Snapshot Games,

Freelance Programming & Art ,

Unity Asset Store publisher,

Programmer in Wassaby Pulse (indie studio),

zSpace Application developer (VAR Lab Sofia internship),


“GAME DEVELOPMENT at snapshot games

Responsibility at Snapshot Games during Phoenix Point: Tools & Shaders Programming (Systems)

Phoenix Point on Steam: https://store.steampowered.com/app/839770/Phoenix_Point/

Asset Store & Programming”
Easy Roads Mesh Gen
IK Plus
StormGuns

Responsibility: Gameplay programming, Environment art, Animations

“3D Modelling”