Hristo Ivanov – Programming & 3D Art
Personal portfolio & Resume
“Resume”
GAME ENGINES:
Unity, Unreal Engine, GameMaker, RPG MakerMODELING:
Blender, Sculptris AlphaTEXTURING:
GIMP 2, Quixel dDo, CrazyBump, Adobe Photoshop, InkscapePROGRAMMING:
C# (.NET 3.5-6+), C++, Java, UnityScript (Javascript), Unity Shaders (HLSL), Python, Batch Script, Solidity*COLLABORATION TOOLS:
Trello, GitHub (Tortoise, Source Tree, Git Bash), SVN (Tortoise), Jira (by Atlassian)PRIMARY SKILLS:
Programming and 3D Modeling (and texturing)LANGUAGES:
Bulgarian (fluent), English (fluent)WORK EXPERIENCE:
Working as tools and systems developer at Snapshot Games,
Freelance Programming & Art ,
Unity Asset Store publisher,
Programmer in Wassaby Pulse (indie studio),
zSpace Application developer (VAR Lab Sofia internship),
“GAME DEVELOPMENT at snapshot games“
Responsibility at Snapshot Games during Phoenix Point: Tools & Shaders Programming (Systems)
“Asset Store & Programming”
Easy Roads Mesh Gen
IK Plus
StormGuns
Responsibility: Gameplay programming, Environment art, Animations