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	<title>Editor Archives - Kris Development</title>
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	<title>Editor Archives - Kris Development</title>
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<site xmlns="com-wordpress:feed-additions:1">215209695</site>	<item>
		<title>Organized Shader GUI</title>
		<link>https://krisdevelopment.com/organized-shader-gui/</link>
					<comments>https://krisdevelopment.com/organized-shader-gui/#respond</comments>
		
		<dc:creator><![CDATA[kris]]></dc:creator>
		<pubDate>Fri, 23 Jun 2023 13:24:57 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">https://krisdevelopment.com/?p=916</guid>

					<description><![CDATA[<p>This GUI for Unity shaders provides a material inspector with automated shader properties grouping. Features: Really useful for Node-based or AI-generated shaders that have a lot of properties exposed. Adding it to your shaders The name of the Shader GUI is &#8220;KrisDevelopment.OrganizedShaderGUI&#8221;. Placing this string in the Custom Shader GUI field of Amplify or as... </p>
<div class="link-more"><a href="https://krisdevelopment.com/organized-shader-gui/">Read More</a></div>
<p>The post <a href="https://krisdevelopment.com/organized-shader-gui/">Organized Shader GUI</a> appeared first on <a href="https://krisdevelopment.com">Kris Development</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<div class="wp-block-buttons is-content-justification-center is-layout-flex wp-container-core-buttons-is-layout-fe48e5de wp-block-buttons-is-layout-flex">
<div class="wp-block-button"><a class="wp-block-button__link wp-element-button" href="https://github.com/KrisDevelopment/OrganizedShaderGUI" target="_blank" rel="noreferrer noopener">GitHub: KrisDevelopment/OrganizedShaderGUI</a></div>
</div>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">This GUI for Unity shaders provides a material inspector with automated shader properties grouping.</p>



<h3 class="wp-block-heading">Features:</h3>



<ul class="wp-block-list">
<li>Automatically organize ungrouped material properties by their underlying type (Eg. Textures, Ranges, Floats, etc.)</li>



<li>Group properties together that follow the convetion [Group GroupName].</li>



<li>Search for properties</li>



<li>Display enabled passes.</li>



<li>&#8220;Edit Shader&#8221; button that also works with Amplify Shader Editor.</li>
</ul>



<p class="wp-block-paragraph">Really useful for Node-based or AI-generated shaders that have a lot of properties exposed.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><img fetchpriority="high" decoding="async" width="489" height="846" src="https://krisdevelopment.com/wp-content/uploads/2023/06/shader_gui_screenshot.jpg" alt="" class="wp-image-917"/></figure>
</div>


<h3 class="wp-block-heading"><a href="https://github.com/KrisDevelopment/OrganizedShaderGUI#adding-it-to-your-shaders"></a>Adding it to your shaders</h3>



<p class="wp-block-paragraph">The name of the Shader GUI is &#8220;KrisDevelopment.OrganizedShaderGUI&#8221;. Placing this string in the Custom Shader GUI field of Amplify or as CustomEditor in your HLSL code will draw the shaders with it.</p>



<p class="wp-block-paragraph">HLSL Example:</p>



<figure class="wp-block-image size-full"><img decoding="async" width="741" height="191" src="https://krisdevelopment.com/wp-content/uploads/2023/06/246614820-1a9a29c6-acd6-4705-8314-c9367d2f882f.png" alt="" class="wp-image-924"/></figure>



<p class="wp-block-paragraph">Amplify Example:</p>



<figure class="wp-block-image size-full"><img decoding="async" width="518" height="193" src="https://krisdevelopment.com/wp-content/uploads/2023/06/246615395-f6f9d802-2bf4-4f0c-9ea8-c840c2e53771.png" alt="" class="wp-image-925"/></figure>



<p class="wp-block-paragraph">Shader Graph Example:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="562" height="513" src="https://krisdevelopment.com/wp-content/uploads/2023/06/246615738-8fe45aa1-54e5-4c77-aa8f-3a732a3ad750.png" alt="" class="wp-image-926"/></figure>



<h3 class="wp-block-heading"><a href="https://github.com/KrisDevelopment/OrganizedShaderGUI#custom-grouping"></a></h3>



<h3 class="wp-block-heading">Custom grouping</h3>



<p class="wp-block-paragraph">Groups are defined directly in the property&#8217;s public name. For example, a property named <code>[Group World-Blend-Options] "World blend enabled"</code> will appear as part of a new World-Blend-Options group. Supports only one word for the group name, deeming hyphens necessary if the words are compound.</p>



<p class="wp-block-paragraph">HLSL example with adding properties to a Base-Properties group:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="903" height="248" src="http://krisdevelopment.com/wp-content/uploads/2023/06/246615553-613fa4b3-a672-46e1-bb92-9709bcb22a4b.png" alt="" class="wp-image-922"/></figure>



<p class="wp-block-paragraph">The same approach can be applied for all types of shader tech, that expose the display name.</p>



<h3 class="wp-block-heading"><a href="https://github.com/KrisDevelopment/OrganizedShaderGUI#search"></a></h3>



<h3 class="wp-block-heading">Search</h3>



<p class="wp-block-paragraph">This Unity shaders GUI also supports searching for properties. Here&#8217;s an example:</p>



<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" width="485" height="409" src="https://krisdevelopment.com/wp-content/uploads/2023/06/246615304-e118ad2d-6d25-4b32-9119-50c8b3241a2f.png" alt="" class="wp-image-927"/></figure>
<p>The post <a href="https://krisdevelopment.com/organized-shader-gui/">Organized Shader GUI</a> appeared first on <a href="https://krisdevelopment.com">Kris Development</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">916</post-id>	</item>
		<item>
		<title>Shared Editor Tool Utilities (SETUtil)</title>
		<link>https://krisdevelopment.com/shared-editor-tool-utilities-setutil/</link>
					<comments>https://krisdevelopment.com/shared-editor-tool-utilities-setutil/#respond</comments>
		
		<dc:creator><![CDATA[kris]]></dc:creator>
		<pubDate>Mon, 29 Oct 2018 16:18:32 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">https://krisdevelopment.wordpress.com/?p=240</guid>

					<description><![CDATA[<p>SETUtil for Unity is an open-source project, publicly available free of charge.The purpose of SETUtil is providing common utilities, to allow for more streamlined editor tool development (for asset store publishers and developers alike).It allows common methods to be delegated to the SETUtil library, and also provides useful data container classes, complete with operators &#38;... </p>
<div class="link-more"><a href="https://krisdevelopment.com/shared-editor-tool-utilities-setutil/">Read More</a></div>
<p>The post <a href="https://krisdevelopment.com/shared-editor-tool-utilities-setutil/">Shared Editor Tool Utilities (SETUtil)</a> appeared first on <a href="https://krisdevelopment.com">Kris Development</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div class="_3q2XY _2-w3J">
<div class="_1Ywos">
<p><a href="https://gitlab.com/KrisDevelopment/SETUtil.git" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class=" size-medium wp-image-255 aligncenter" src="http://krisdevelopment.com/wp-content/uploads/2018/10/git_button1.png?w=300" alt="git_button" width="300" height="105"></a></p>
<blockquote>
<p class="FthBO" style="text-align:justify;"><strong>SETUtil</strong> for <strong>Unity</strong> is an open-source project, publicly available <strong>free of charge</strong>.<br>The purpose of SETUtil is providing common utilities, to allow for more streamlined editor tool development (for asset store publishers and developers alike).<br>It allows common methods to be delegated to the SETUtil library, and also provides useful data container classes, complete with operators &amp; constructors.</p>
<p><strong>IMPORTANT!</strong><br>This package is a subject of constant improvements and feature development! This is NOT a complete package, it is an ever-expanding utility library!<br>It is <strong>strongly</strong> advised that you explicitly specify the version of the package that you are using when you share/publish your project.</p>
</blockquote>
</div>
</div>


<div class="wp-block-button aligncenter"><a class="wp-block-button__link wp-element-button" href="https://gitlab.com/KrisDevelopment/SETUtil.git">GET THE PROJECT ON GITLAB</a></div>
<p>The post <a href="https://krisdevelopment.com/shared-editor-tool-utilities-setutil/">Shared Editor Tool Utilities (SETUtil)</a> appeared first on <a href="https://krisdevelopment.com">Kris Development</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">240</post-id>	</item>
		<item>
		<title>Easy Roads Mesh Gen</title>
		<link>https://krisdevelopment.com/asset-store-easy-roads-mesh-gen/</link>
					<comments>https://krisdevelopment.com/asset-store-easy-roads-mesh-gen/#respond</comments>
		
		<dc:creator><![CDATA[kris]]></dc:creator>
		<pubDate>Sun, 22 Jul 2018 21:10:45 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AssetStore]]></category>
		<category><![CDATA[Editor]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">https://krisdevelopment.wordpress.com/?p=31</guid>

					<description><![CDATA[<p>Create roads and rivers without the need of 3D modeling software! Easy Roads Mesh Gen allows for very fast and easy creation of roads and rivers inside Unity. It has easy to use, simple and organized interface which improves the workflow. Just drag the navigation points where you want them and the tool will do... </p>
<div class="link-more"><a href="https://krisdevelopment.com/asset-store-easy-roads-mesh-gen/">Read More</a></div>
<p>The post <a href="https://krisdevelopment.com/asset-store-easy-roads-mesh-gen/">Easy Roads Mesh Gen</a> appeared first on <a href="https://krisdevelopment.com">Kris Development</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"></p>


<p><a href="http://u3d.as/iB1" target="_blank" rel="noopener"><img loading="lazy" decoding="async" class=" size-medium wp-image-219 aligncenter" src="http://krisdevelopment.com/wp-content/uploads/2018/09/buynow_unity2.png?w=300" alt="buynow_unity2" width="300" height="105" /></a></p>
<p><div class="jetpack-video-wrapper"><iframe loading="lazy" title="Easy Roads Mesh Gen" width="1000" height="563" src="https://www.youtube.com/embed/VFk4xuCDsKw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></p>

<a href='https://krisdevelopment.com/portfolio/screenshot_easy_roads/'><img loading="lazy" decoding="async" width="150" height="75" src="https://krisdevelopment.com/wp-content/uploads/2018/07/screenshot_easy_roads.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://krisdevelopment.com/portfolio/scr_shot4/'><img loading="lazy" decoding="async" width="150" height="73" src="https://krisdevelopment.com/wp-content/uploads/2018/07/scr_shot4.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://krisdevelopment.com/portfolio/scr_shot3/'><img loading="lazy" decoding="async" width="150" height="73" src="https://krisdevelopment.com/wp-content/uploads/2018/07/scr_shot3.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>
<a href='https://krisdevelopment.com/portfolio/big_new/'><img loading="lazy" decoding="async" width="150" height="113" src="https://krisdevelopment.com/wp-content/uploads/2018/07/big_new.png" class="attachment-thumbnail size-thumbnail" alt="" /></a>

<blockquote>
<h5 style="text-align: justify;"><em><strong>Create roads and rivers without the need of 3D modeling software!</strong> </em></h5>
<p style="text-align: justify;"><em>Easy Roads Mesh Gen allows for very fast and easy creation of roads and rivers inside Unity. It has easy to use, simple and organized interface which improves the workflow. </em></p>
<p style="text-align: justify;"><em>Just drag the navigation points where you want them and the tool will do the rest.</em></p>
</blockquote>
<h3 style="text-align: center;">You can find <a href="https://assetstore.unity.com/packages/tools/modeling/easy-roads-mesh-gen-43327">Easy Roads Mesh Gen</a> at the Unity Asset Store</h3>
<h4 style="text-align: center;">Any questions you may have: <a href="https://forum.unity.com/threads/easy-roads-mesh-gen-faq-by-kris-development.469553/" target="_blank" rel="noopener">FAQ</a></h4>
<h3 style="text-align: center;">(10 Sep. 2018) ERMG Rails tutorial</h3>
<p><div class="jetpack-video-wrapper"><iframe loading="lazy" title="Easy Roads Mesh Gen - Rails tutorial" width="1000" height="563" src="https://www.youtube.com/embed/4QJLs02FKHM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div></p>
<blockquote>
<p style="text-align: justify;">Learn how to quickly make rails for your Unity scenes with Easy Roads Mesh Gen. Example and resources from the tutorial video available <a href="http://www.mediafire.com/file/kblwoaawkadkmwk/ERMG_Rails_Example.unitypackage/file" target="_blank" rel="noopener">here</a></p>
</blockquote>


<figure class="wp-block-image"><img loading="lazy" decoding="async" width="1366" height="598" src="http://krisdevelopment.com/wp-content/uploads/2019/05/er_runtime.png" alt="" class="wp-image-379"/><figcaption class="wp-element-caption">Easy Roads Mesh Gen v2019 introducing Arrays and Runtime capabilities.</figcaption></figure>



<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">&#8220;For the price this is one of the best road generators on the asset store!&#8221; -IGDSunshine Magazine</p>
</blockquote>



<div class="wp-block-button aligncenter"><a class="wp-block-button__link wp-element-button" href="https://assetstore.unity.com/packages/tools/modeling/easy-roads-mesh-gen-43327">GET EASY ROADS MESH GEN!</a></div>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<div class="wp-block-button aligncenter"><a class="wp-block-button__link wp-element-button" href="https://forum.unity.com/threads/easy-roads-mesh-gen-faq-by-kris-development.469553/">FORUM &amp; FAQ</a></div>
<p>The post <a href="https://krisdevelopment.com/asset-store-easy-roads-mesh-gen/">Easy Roads Mesh Gen</a> appeared first on <a href="https://krisdevelopment.com">Kris Development</a>.</p>
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